I know you all like Hardspace: Shipbreaker, and I get that on paper it is very much my type of game. It is a manual job (slicing up spaceships for salvage) with an extra layer (unionism) to elevate it far beyond what it could have gotten away with. In this way it seems a lot like my beloved PowerWash Simulator (washing things; time travel).
The main thrust of the game I can really get behind – peeling apart big metal ships like clanky onions – but the more literal thrust, ie the moving around in zero gravity using a jetpack, is awful. I need you to give me a frame of reference for if you all felt this way at the beginning, because, genuinely, I am so bad at Hardspace: Shipbreaker that it makes me want to cry.